If you've not heard what a Beat Sheet is, it's based on the beats in a story from the Save the Cat! story plan. Each part of a story has it's own beat which happens part way through a story. You should really read Save the Cat! to understand it fully, and what each beat contains but roughly, it's like this:
Act 1: Opening Image - 1%, Theme Stated - 5%, Set Up - 1% to 10%, Catalyst - 10%, Debate - 10% to 20%
Act 2: Break into Act 2 - 20%, B-Story - 22%, Fun and Games - 20% to 50%, Midpoint - 50%, Bad Guys Close In - 50% to 75%, All is Lost - 75%, Dark Night of the Soul - 75% to 80%
Act 3: Break into Act 3 - 80%, Finale - 80% - 99%, Final Image - 99%
Save the Cat! also breaks the finale into smaller chunks: Gathering the Team, Executing the Plan, High Tower Surprise, Dig Deep Down, and Execution of the New Plan. If I'm honest, I'd love Fun and Games and Bad Guys Close in to be broken down into smaller chunks too, but you can't have everything.
I've also been reading
Story Engineer, which I've talked about in earlier blog posts. It again uses a really similar story structure plan but calls it other things. Of course they're similar. If something works, if it makes stories entertaining and thought provoking, they are going to be similar. But I think with each interpretation of the story, each time I read a different book explaining it all, I think I understand it better.
This beat sheet from
jamigold.com shows what I'm talking about in even more detail, with scene descriptors along the way.
I've tried to take everything I've learnt from all the different ways of scene planning and put them together in my own beat sheet. None of it is an original idea, it's all collected from the books I've been reading, including
Story Genius.
This is the one I made:
It's not perfect, but it's helping me to focus and write the scenes as if they're their own mini stories. Each scene has a beginning, a middle and an end. They have a mission, or a purpose and they all move the story on... in theory.
Again, it's the Fun and Games beat where I find it most difficult to only include scenes that move the story on. But, I thought it might be best to write everything and when I'm editing, I can cut anything that doesn't move the story along.
If the mission of the scene isn't character development, plot development or world building, it's out!
That's another thing I learnt from Story Engineering:
Mission of the Scene. Why is this scene in your novel? It can't be in the novel just because it's nice. If a similar scene moves the plot along and helps your hero develop, is it needed? Does your hero need to show their shrinking cowardice, increasing bravery in five scenes when one would do?
In my beat sheet, I break the scene down into four parts. I've done that as a reminder to myself that this is a small story. It's a short story about two friends meeting for the first time, two friends deciding to investigate something unusual, two friends embarking on an adventure. Whatever the scene is about, it has to have a start and a finish, even if the finish of that scene happens in another chapter.
I'm not sure if it's any good, or any use, but that's what I've done so I thought I'd share it with you.